Naming Game on Networks: Let Everyone be Both Speaker and Hearer
نویسندگان
چکیده
To investigate how consensus is reached on a large self-organized peer-to-peer network, we extended the naming game model commonly used in language and communication to Naming Game in Groups (NGG). Differing from other existing naming game models, in NGG everyone in the population (network) can be both speaker and hearer simultaneously, which resembles in a closer manner to real-life scenarios. Moreover, NGG allows the transmission (communication) of multiple words (opinions) for multiple intra-group consensuses. The communications among indirectly-connected nodes are also enabled in NGG. We simulated and analyzed the consensus process in some typical network topologies, including random-graph networks, small-world networks and scale-free networks, to better understand how global convergence (consensus) could be reached on one common word. The results are interpreted on group negotiation of a peer-to-peer network, which shows that global consensus in the population can be reached more rapidly when more opinions are permitted within each group or when the negotiating groups in the population are larger in size. The novel features and properties introduced by our model have demonstrated its applicability in better investigating general consensus problems on peer-to-peer networks.
منابع مشابه
The Grounded Colour Naming Game
Colour naming games are idealised communicative interactions within a population of artificial agents in which a speaker uses a single colour term to draw the attention of a hearer to a particular object in a shared context. Through a series of such games, a colour lexicon can be developed that is sufficiently shared to allow for successful communication, even when the agents start out without ...
متن کاملModeling the Emergence of a New Language: Naming Game with Hybridization
In recent times, the research field of language dynamics has focused on the investigation of language evolution, dividing the work in three evolutive steps, according to the level of complexity: lexicon, categories and grammar. The Naming Game is a simple model capable of accounting for the emergence of a lexicon, intended as the set of words through which objects are named. We introduce a stoc...
متن کاملSpatially Distributed Naming Games
The paper investigates the dynamical properties of spatially distributed naming games. Naming games are interactions between two agents, a speaker and a hearer, in which the speaker identifies an object using a name. Adaptive naming games imply that speaker and hearer update their lexicons to become better in future games. By engaging in adaptive naming games, a coherent shared vocabulary arise...
متن کاملCommunicating with sentences: A multi-word naming game model
Naming game simulates the process of naming an object by a single word, in which a population of communicating agents can reach global consensus asymptotically through iteratively pair-wise conversations. We propose an extension of the single-word model to a multi-word naming game (MWNG), simulating the case describing a complex object by a sentence (multiple words). Words are defined in catego...
متن کاملHow Experience of the Body Shapes Language about Space
Open-ended language communication remains an enormous challenge for autonomous robots. This paper argues that the notion of a language strategy is the appropriate vehicle for addressing this challenge. A language strategy packages all the procedures that are necessary for playing a language game. We present a specific example of a language strategy for playing an Action Game in which one robot ...
متن کامل